FLAGLET  1.0b1
Exact wavelets on the ball
include/flaglet_tiling.h
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00001 // B3LET package
00002 // Copyright (C) 2012 
00003 // Boris Leistedt & Jason McEwen
00004 
00005 #ifndef FLAGLET_TILING
00006 #define FLAGLET_TILING
00007 
00008 #include <complex.h> 
00009 
00010 void flaglet_tiling_axisym_allocate(double **kappa_lp, double **kappa0_lp, int B_l, int B_p, int L, int P);
00011 
00012 void flaglet_tiling_axisym(double *kappa_lp, double *kappa0_lp, int B_l, int B_p, int L, int P, int J_min_l, int J_min_p);
00013 
00014 double flaglet_tiling_axisym_check_identity(double *kappa_lp, double *kappa0_lp, int B_l, int B_p, int L, int P, int J_min_l, int J_min_p);
00015 
00016 #endif
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