FLAGLET
1.0b1
Exact wavelets on the ball
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00001 // B3LET package 00002 // Copyright (C) 2012 00003 // Boris Leistedt & Jason McEwen 00004 00005 #ifndef FLAGLET_TILING 00006 #define FLAGLET_TILING 00007 00008 #include <complex.h> 00009 00010 void flaglet_tiling_axisym_allocate(double **kappa_lp, double **kappa0_lp, int B_l, int B_p, int L, int P); 00011 00012 void flaglet_tiling_axisym(double *kappa_lp, double *kappa0_lp, int B_l, int B_p, int L, int P, int J_min_l, int J_min_p); 00013 00014 double flaglet_tiling_axisym_check_identity(double *kappa_lp, double *kappa0_lp, int B_l, int B_p, int L, int P, int J_min_l, int J_min_p); 00015 00016 #endif